Group Red Platformer
Our game is a platformer that features our main character as a mushroom named FunGuy trying to save his fellow Shroom who was taken hostage by the final boss. FunGuy must go through various levels defeating the boss’s pet monsters. The game features multiple weapon types, secret abilities, and weapon upgrades to grow FunGuy into a super mushroom so he can face the final boss!
The upgrades and weapon pickups carry over to new levels and allow players to enjoy the growth of the protagonist throughout the game.
Development log
- PostmortemOct 22, 2021
- Game Development Process & Notes from PlaytestingOct 22, 2021
Comments
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I like the graphics and all the different weapons available to use for the player and how you can switch between them. Love the instruction lightbulbs too. But it seems that once you pickup a weapon you have unlimited ammo and also if the player gets killed you spawn back on the same level with all the weapons you had picked up still there. Additionally, sometimes the enemies would not chase me at all or I would suddenly be surrounded by too many of them at once. Also at times the enemies would be able to kill me from a little distance but I would have to move closer to be able to kill them. Overall I thought the game was really fun and I enjoyed playing it.
This game was fun to play and the art is very nice. I like the tutorials and the lightbulbs. The texts helped a lot when playing, and the powerups were very helpful. I also thought the different weapons and the scroll to change were fun to use.
Some feedback I have include that the enemies following the player all the time doesn't seem to work well. It is a nice feature for the enemies to chase the player, but sometimes I could not fight the enemies since they all chased me. There was no way to fight them without taking damage unless they backed up enough for me to get on the platform, but they stayed in the same spot. I think if the player is on the same platform, it makes sense for them to be chased, but if they jump up or down, the enemy should lose their aggro after a short duration.
Another thing I noticed is the player keeps their health from the previous level, but if they die they spawn on the same level with full health. They also spawn with items they picked up before dying. I think it would make more sense to spawn them with the same health as when they started, but to include health pick ups on enemies.
The art style and all the different weapons add a lot to this game. It's very visually clear, especially with the player being this noticeable blue amongst the green and brown background.
I encountered a few issues that I think could help with the game becoming a bit more better. It felt at one point I had an audio bug where the BGM began playing twice which started to make the game music sound overwhelming, but that could just be the song and I could be wrong.
It would be amazing to have more feedback when either the player or enemy gets hit. A little bit of knockback and sound for both, and perhaps greying out the player while they're invulnerable for indication purposes.
The last issue is at times it felt like the player could quickly get swarmed by 3+ enemies at out of nowhere, and with all the ledges and short platform space within certain levels, its hard to fight these enemies without jumping into that large mass, so I found myself jumping past them.
I really enjoyed how you presented the tutorial as well, that being through the lightbulbs. Returning players can skip past but new players will be curious and check them out, or find them out by accident. This game was pleasantly enjoyable.
I think this is how I imagined a 2D platform game should be. It contains all the elements I want, like the changing of the weapon, boss fight, and even the secret ending. I think the graphics are quite consistent and work very well in the game. Also, the animations for the monster and every weapon work pretty well. However, there are still details that could be polished like sometime the player would stick on the wall and there is no feedback for the player to be attacked instead of the health bar. But despite that, I really enjoy playing the game.
This game was very interesting because of how the characters have many different things that they can do as they jump through the different platforms and have a health bar. Some of the graphics could be changed to better mix with the background and the characters and there could be more platforms so that the player has more places to jump to.