[Assignment 2- Adventure Game]: Shattered——Postmortem & Reflection
[Assignment 2- Adventure Game]: Shattered —— Postmortem & Reflection
I. What we did successfully
All functionalities we had discussed were achieved in the actual project. We cooperated using the GitHub repo effectively, though sometimes people might push at the same time, we did manage that well by maintaining efficient communication. All of us were really busy during the weekdays, but we still set enough time aside for this project. For the project itself, all the script and assets were created smoothly. The random generation script for the platform was a really daring attempt and we also completed that perfectly in the end. The Unity standard assets, which we used for our main character and enemy's model and animation, provide a lot of conveniences and save us a lot of time.
II. What Challenges & Difficulties we had
Though, as mentioned above, we did overcome the pushing/pulling conflict, it still bothers us a lot during the development period, and we think this is a universal problem for every group that uses Github as a cooperation tool. If a person is making some modifications to the project and is about to make a push, the rest of the group members need to wait until the guy finish the push, in other word, people can work alternately but not synchronously. This is definitely something that needs to be solved in the future.
III. What we learned
Through this development, we firstly gain some experience in 3D game designing and coding. We strengthen our skills in creating UIs and menus. Also, the coding of this project is a challenge for us, and the bug fixing experience this time, all together, allowed us to have a deeper understanding of C# programmming.
IV. What could be done in the future
Our theme and athletics could be more complete and fancy if more time is given. And more traps can be added, now we only have breakable glass, like a frozen trap or something else. Also, our game mechanism can be more complicated, and more interactions with the scene and the npc can be added. Furthermore, we meet a problem that when players fall from the edge, it's possible that they might directly fall to the very bottom, which means losing the game at once. This also happens when a player falls on the gap of two tiles. We still didn't figure out a solution for it, though it doesn't happen really often, we will still try to fix that if we have more time.
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More posts
- [Assignment 2- Adventure Game]: Shattered——DevlogNov 12, 2021
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